
It continues to be relatively popular more than 20+ years laterĪmong retro-gamers because of its complexity and difficulty.įor more information about the game, you can check out its page on Wikipedia, DefaultGameData_WeaponData.ini Adjust values for all the weapons in the game, both friendly and enemy."X-COM: Terror from the Deep" was a turn-based strategy game originally released by MicroProseįor MS-DOS computers in 1995.

Add more ammo to your shotgun, lower the damage on the Viper’s Plasma Rifle, increase the radius of Frag Grenade explosions, and so on.ĭefaultGameData_CharacterStats.ini Adjust every stat for every unit in the game. Give ADVENT Troopers more aim, reduce the mobility of Chrysallids, add extra health to Berserkers, whatever you like.ĭefaultClassData.ini Covers the four classes and their growth as they gain ranks. You can adjust how much aim and health you gain per promotion, allow soldiers to carry weapons from other classes, adjust who gets what perks, and more.ĭefaultGameData_SoldierSkills.ini Adjust variables relating to the game’s perks.

You could increase Blademaster’s melee damage bonus, reduce how much a Shieldbearer guards his allies for, or make Lightning Strike grant you its bonus mobility forever, just to name a few ideas.ĭefaultNameList.ini A very important file that lets you decide which random names the game creates its recruits with. You can also adjust the chance of new soldiers having hats, props and beards in here.ĭefaultMissions.ini Adjust which aliens show up on missions and how many of them should appear. You could add extra enemies to every mission, remove Stun Lancers from the game or make every operation a Chrysallid hunt.ĭefaultGameBoard.ini Governs much of the Geoscape/strategy layer of the game. Make the Skyranger fly ten times faster and ensure you never miss a mission.ĭefaultAI.ini One of the more complex files to understand, it governs how the AI decides what to do each turn.

There’s still a few simple changes you can make in here even if you’re not technically minded, such as setting the ideal engagement range each enemy type will try to fight from or increase how much the AI values High Cover over other alternatives. Now that you’ve got a general idea of what file covers what, I’m going to show you a handful of example tweaks to demonstrate how simple it is to shape XCOM 2 to your liking, even if you’re not a modder yourself. Another thing to know: modding won’t prevent you from earning achievements, if you care about those. Here’s something everyone should play with at some point-increasing your squad size can range from the reasonable (adding a couple more soldiers) to the insane (adding a couple dozen more soldiers).
